Opcodes in category: Object |
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Opcodes 0 to 91 of 91 |
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0107 | create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5 store_to $2706 |  |
0108 | delete_object $WANTED_LIST_OBJECT |  |
0176 | get_object_heading 0@ store_to 13@ |  |
0177 | set_object_heading 27@ to 180.0 |  |
0179 | is_char_touching_object $PLAYER_ACTOR object 73@ |  |
0188 | add_blip_for_object 109@(214@,5i) store_to 123@(214@,5i) |  |
01BB | get_object_coordinates 0@ store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
01BC | set_object_coordinates 0@ to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
01C4 | mark_object_as_no_longer_needed 82@(39@,16i) |  |
01C7 | dont_remove_object 27@ |  |
023B | is_char_touching_object_on_foot 70@(43@,6i) object 105@ |  |
029B | create_object_no_offset #NF_BLACKBOARD at 0.0 0.0 0.0 store_to 27@ |  |
02CC | is_object_on_screen 0@ |  |
0339 | is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0 |  |
034D | rotate_object $2709 from 0.0 to 360.0 colission_check 0 |  |
034E | slide_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ collision_check 1 |  |
035C | place_object_relative_to_car $201[7] car $198 offset -7.0 74.0 -0.5 |  |
035D | make_object_targettable $1754[0] 1 |  |
0363 | set_visibility_of_closest_object_of_type -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1 |  |
0366 | has_object_been_damaged $1754[0] |  |
0381 | set_object_velocity 0@ to 23@ 24@ 25@ |  |
0382 | set_object_collision 0@ enable 1 |  |
038C | add_to_object_velocity 102@ value 0.0 0.0 -2.0 |  |
0392 | set_object_dynamic 0@ 1 |  |
03B6 | swap_nearest_building_model -2049.171 250.3193 34.477 radius 20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSE |  |
03CA | does_object_exist $2727 |  |
0400 | get_offset_from_object_in_world_coords 9@ offset 17@ 18@ 19@ store_to 20@ 21@ 22@ |  |
0418 | set_object_draw_last 238@ to 1 |  |
0453 | set_object_rotation $CRANE_MAGNET to 15.0 0.0 $TEMPVAR_ANGLE |  |
0458 | is_player_targetting_object $PLAYER_CHAR object $1754[0] |  |
0471 | locate_char_any_means_object_2d $PLAYER_ACTOR object $2727 radius 50.0 50.0 sphere 0 |  |
0472 | locate_char_on_foot_object_2d $PLAYER_ACTOR object 0@ radius 5.0 5.0 sphere 0 |  |
0473 | locate_char_in_car_object_2d 0@ object 1@ radius 50.0 50.0 sphere 0 |  |
0474 | locate_char_any_means_object_3d $PLAYER_ACTOR object 51@ radius 15.0 15.0 4.0 sphere 0 |  |
0475 | locate_char_on_foot_object_3d $PLAYER_ACTOR object 117@(34@,7i) radius 1.5 1.5 1.5 sphere 0 |  |
0476 | locate_char_in_car_object_3d $PLAYER_ACTOR object 0@ radius 8.0 8.0 4.0 sphere 0 |  |
04D9 | set_object_records_collisions 0@ to 1 |  |
04DA | has_object_collided_with_anything 110@(176@,10i) |  |
04E5 | locate_object_2d 38@(119@,4i) point 90@ 91@ radius 20.0 7.0 sphere 0 |  |
04E6 | locate_object_3d 0@ point 1@ 2@ 3@ radius 0.1 0.1 0.1 sphere 0 |  |
04E7 | is_object_in_water 117@(34@,7i) |  |
04E9 | is_object_in_area_2d 95@ from 400.0 500.0 to 200.0 300.0 sphere 0 |  |
04EA | is_object_in_area_3d 62@(42@,25i) from 2774.308 -2405.28 12.6803 to 2801.607 -2430.073 15.3896 sphere 0 |  |
050E | sort_out_object_collision_with_car 281@ car 95@ |  |
0550 | set_keep_object_in_memory 0@ to 1 |  |
0566 | set_object_area_visible $2703 interior 1 |  |
059F | get_object_velocity 82@(39@,16i) store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 |  |
05A1 | set_object_initial_rotation_velocity 225@(224@,15i) to 0.0 151@ 0.0 |  |
05A2 | set_object_initial_rotation_velocity_with_frame_syc 82@ to $TEMPVAR_FLOAT_2 0.0 $TEMPVAR_FLOAT_1 |  |
05A3 | is_object_stopped 38@(119@,4i) |  |
05A6 | get_object_rotation_velocity 82@ store_to 49@ 50@ 51@ |  |
05A7 | set_object_initial_velocity 82@ to 253@ 254@ 0.0 |  |
05A8 | get_object_speed 82@ store_to 48@ |  |
05E8 | 0@ = object 0@ struct |  |
05F1 | set_car_escort_car_left 37@ car 35@ |  |
0654 | set_object_render_scorched 114@(50@,7i) to 1 |  |
0655 | task_look_at_object 214@ object 82@ time 10000 |  |
066D | create_fx_system_on_object "SMOKE_FLARE" object 94@ offset 0.0 0.0 0.1 type 1 store_to 100@ |  |
066E | create_fx_system_on_object_with_direction "COKE_TRAIL" object 22@ offset 0.0 -0.2 -0.1 direction 0.0 0.0 -1.0 type 1 store_to 20@ |  |
0681 | attach_object_to_car 71@ car 60@ offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0 |  |
0682 | detach_object 38@(119@,4i) coord 0.0 0.0 0.0 collision_detection 0 |  |
069A | attach_object_to_object 39@ object 46@ offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 |  |
06B1 | create_searchlight 0.0 0.0 0.0 to 0.0 0.0 0.0 radius 0.0 radius 0.0 store_to 383@($7257,6i) |  |
06B2 | delete_searchlight 58@ |  |
06B5 | point_searchlight_at_coord 4@ to 0.0 0.0 0.0 speed 0.0 |  |
06BD | is_line_of_sight_clear 67@ 68@ 69@ and 287@ 288@ 289@ buildings 1 cars 0 characters 0 objects 0 particles 0 |  |
06BF | point_searchlight_at_vehicle 4@ to1@ speed 1.0 |  |
06C0 | is_vehicle_in_searchlight 4@ car 1@ |  |
070A | task_pick_up_object 358@ object 359@ offset 0.0 0.0 0.0 bone 6 16 anim "NULL" ifp "NULL" time 1 |  |
071E | get_object_health 102@ store_to 103@ |  |
075A | play_object_anim 359@ anim "POOL_XLONG_SHOT_O" ifp "POOL" framedelta 10000.0 lockF 0 loop 1 |  |
07A9 | is_char_in_any_searchlight 0@ store_to 1@ |  |
07F7 | set_object_collision_damage_effect $GIRLDOORS[0] to 0 |  |
0815 | set_object_coordinates_and_velocity 0@ to 20@ 21@ 22@ |  |
0827 | connect_lods $2722 lod_object $2725 |  |
0830 | set_pool_table_coords 98@ 100@ $tempvar_Float_3 to 99@ 101@ $tempvar_Float_3 |  |
0833 | has_object_been_photographed 107@ |  |
0837 | is_object_playing_anim 359@ anim "POOL_XLONG_SHOT_O" |  |
0839 | get_object_anim_current_time 119@(214@,3i) anim "BD_FIRE1" to 295@ |  |
083A | set_object_anim_current_time 359@ anim "POOL_XLONG_SHOT_O" to 42@ |  |
0866 | get_closest_stealable_object 63@ 64@ 65@ radius 5.0 store_to 49@ |  |
0875 | set_object_only_damaged_by_player 51@ to 1 |  |
08D2 | set_object_scale 347@(39@,10i) to 0.3 |  |
08FF | has_object_been_damaged_by_weapon 82@(39@,16i) type 54 |  |
0900 | clear_object_last_weapon_damage 82@(39@,16i) |  |
0905 | lock_door 111@ to 1 |  |
095B | has_object_been_uprooted 5@ |  |
0977 | is_object_within_brain_activation_range 0@ |  |
09A2 | remove_object_elegantly 17@ |  |
09FC | is_object_intersecting_world 77@(125@,10i) |  |
0A0A | enable_disabled_attractors_on_object 0@ to 1 |  |