Opcodes in category: Uncategorized |
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Opcodes 0 to 100 of 629 |
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009E | char_follow_path $2126 path $95 $96 $97 unknown 2.0 1 |  |
009F | char_set_idle $909 |  |
00A2 | is_char_still_alive $char |  |
00AC | is_car_still_alive $car |  |
00BD | print_soon 'GXT' time 4000 flag 1 |  |
00C3 | debug_on |  |
00C4 | debug_off |  |
00C5 | return_true |  |
00C6 | return_false |  |
00DA | store_car_player_is_in $player_char store_to $2108 |  |
00DC | is_player_in_car $player_char car 14@ |  |
00DE | is_player_in_model $player_char model #HUNTER |  |
00E0 | is_player_in_any_car $player_char |  |
00E3 | player $player_char in_sphere 0 near_point -1235.1 -1235.7 radius 4.0 4.0 |  |
00E4 | player $player_char in_sphere 1 near_point_on_foot 69.3 -1455.9 radius 1.0 1.0 |  |
00E5 | player $player_char in_sphere 0 near_point_in_car $3496 $3497 radius 10.0 15.0 |  |
00E7 | player $player_char stopped_in_sphere 0 near_point_on_foot 461.4445 -495.2143 radius 2.0 2.0 |  |
00E8 | player $PLAYER_CHAR stopped 0 906.0 -424.9999 radius 4.0 4.0 |  |
00E9 | player $player_char in_sphere 0 near_actor $723 radius 100.0 100.0 |  |
00EA | player $player_char in_sphere 0 near_actor_on_foot $3517 radius 2.0 2.0 |  |
00EB | player $player_char in_sphere 0 near_actor_in_car $2423 radius 50.0 50.0 |  |
00F9 | player $player_char stopped_in_sphere 0 near_point_on_foot $516 $517 $518 radius 1.0 1.0 2.0 |  |
011C | actor $player_actor clear_objective |  |
011D | unknown 0 |  |
0123 | actor 0@ spotted_player $player_char |  |
0126 | actor $2125 walking |  |
012A | put_player $player_char at 91.2 -1460.9 10.0 and_remove_from_car |  |
0130 | player $PLAYER_CHAR busted |  |
0135 | set_car $1497 door_lock 2 |  |
0136 | shake_cam_with_point 2000 xyz 5.2 1.2 6.2 |  |
0149 | car $1483 crushed_by_car_crusher |  |
014D | text_pager 'DIAB1_A' 140 2 0 |  |
0152 | set_zone_car_info %1s% %2b% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13h% |  |
0156 | set_zone_ped_density %1z% %2b:day/night% %3d% ;; never used in VC |  |
0157 | camera_on_player $player_char mode 15 switchstyle 2 |  |
015C | set_zone_gang_info 'CITYZON' 1 12 0 0 0 0 0 0 0 20 |  |
015E | is_car_in_air $735 |  |
0166 | set_marker $4082 brightness_to 1 |  |
0170 | $975 = player $player_char z_angle |  |
0171 | set_player $player_char z_angle_to 100.0 |  |
0178 | player $PLAYER_CHAR picked_up_object $4102 |  |
017A | set_player $player_char weapon 17 ammo_to 100 |  |
0181 | declare_mission_flag_for_contact 12 as $ON_MISSION_FOR_8BALL |  |
0182 | contact 12 base_brief = 1000 |  |
0183 | player %1d% health > %2h% |  |
0189 | $66 = unknown_create_checkpoint_at 240.4 -1280.2 10.0 |  |
0192 | set_actor $player_actor objective_to_stand_still |  |
0193 | set_actor 5@ objective_to_act_like_ped |  |
0194 | set_actor $3517 objective_to_guard_point 388.3 -473.9 11.34 |  |
0195 | set_actor %1d% objective3 %2d% %3d% %4d% %5d% |  |
0196 | actor %1d% objective5 |  |
0197 | player $PLAYER_CHAR 0 1089.875 -223.8749 1084.5 -228.4999 |  |
01B8 | set_player $player_char armed_weapon_to 17 |  |
01BE | set_actor $2251 to_look_at_spot 474.7 29.9 11.07 |  |
01C9 | actor $2324 kill_actor $2291 |  |
01CA | actor $853 kill_player $player_char |  |
01CB | actor $4107 kill_actor $4129 |  |
01CC | actor $909 kill_player $player_char |  |
01CE | actor $2503 avoid_player $player_char |  |
01CF | unknown_actor $6225 actor $6153 |  |
01D0 | actor 0@ avoid_player $player_char |  |
01D1 | actor $4372 follow_actor $player_actor |  |
01D2 | actor 0@ follow_player $player_char |  |
01D3 | actor $1189 leave_car $1185 |  |
01D4 | actor $player_actor go_to_car 0@ and_enter_it_as_a_passenger |  |
01D5 | actor 13@ go_to_and_drive_car 14@ |  |
01D8 | unknown_actor 0@ unknown_fire_at_target 4@ |  |
01D9 | actor $2475 destroy_car $4790 |  |
01DE | tie_actor $2308 to_actor $2307 |  |
01DF | tie_actor $723 to_player $player_char |  |
01E0 | clear_leader $2099 |  |
01E1 | set_actor $2978 follow_route 0 3 |  |
01E2 | add_route_point 0 at $2983 $2984 $2985 |  |
01E6 | text_1number_lowpriority %1g% %2d% %3d% ms %4d% ;; never used in VC or GTA 3 |  |
01ED | clear_actor $723 threat_search |  |
01EE | activate_crane 1570.25 -675.3749 1638.6875 -687.0624 1647.875 -700.0624 1571.0625 -696.4999 16.0 0.0 |  |
01EF | deactivate_crane 1570.25 -675.3749 |  |
01FC | player $player_char near_car $2159 radius 30.0 30.0 0 |  |
01FD | player $PLAYER_CHAR near_car_on_foot $3721 radius 15.0 15.0 0 |  |
01FE | player $player_char near_car_in_car $4788 radius 20.0 20.0 0 |  |
01FF | player $player_char near_car $2470 radius 8.0 10.0 3.0 unknown 0 |  |
0200 | player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC |  |
0201 | player %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC |  |
020E | actor $player_actor look_at_actor $1369 |  |
020F | actor 13@ look_at_player $player_char |  |
0210 | player $player_char look_at_actor $853 |  |
0211 | actor $player_actor walk_to 204.3 -1288.7 |  |
0218 | text_1number_styled 'REWARD' $vigilante_bonus 6000 ms 6 // REWARD $~1~ |  |
0219 | $681 = create_garage_type 5 door -914.129 -1263.54 10.706 to -906.3 -1266.9 14.421 depth -907.137 -1246.626 |  |
021C | car_inside_garage $688 |  |
021D | set_free_bomb_shop_to 1 |  |
0222 | set_player $player_char health_to 200 |  |
0225 | $1370 = player $player_char health |  |
0228 | car $LIPSFORELLI_CAR bomb_status == 5 |  |
022C | set_actor $2125 to_look_at_actor $player_actor |  |
022D | set_actor $853 to_look_at_player $player_char |  |
022E | set_player $player_char to_look_at_actor 13@ |  |
022F | set_actor $854 stop_looking |  |
0230 | set_player $player_char stop_looking |  |
0239 | actor $1036 run_to 65.8 -1444.0 |  |