Opcodes in category: VC CLEO |
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Opcodes 0 to 27 of 27 |
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05DC | task_smart_flee_point 94@ coord 2336.399 -18.3093 25.4766 radius 30.0 time 8000 |  |
05DD | task_smart_flee_char $ACTOR_SMOKE char $PLAYER_ACTOR radius 100.0 time 10000 |  |
05DE | task_wander_standard 54@ |  |
05DF | write_memory 0xA10B2E size 1 value 0 virtual_protect 0 |  |
05E0 | 0@ = read_memory 1@ size 4 virtual_protect 0 |  |
05E1 | call 0x55BFC0 num_params 3 pop 3 0 0 0@ |  |
05E2 | task_kill_char_on_foot 65@ char 50@ |  |
05E3 | call_method 0x4DF240 struct 0@ num_params 3 pop 3 0.0 0.0 0.0 |  |
05E4 | call_function_method 0x5BAA80 struct 0@ num_params 0 pop 0 1@ |  |
05E5 | NOP // start_playing_stunt |  |
05E6 | 0@ = actor 0@ struct |  |
05E7 | 0@ = car 0@ struct |  |
05E8 | 0@ = object 0@ struct |  |
05E9 | NOP 35@ 152 // start_recording_car |  |
05EA | 0@ = vehicle_struct 0@ handle |  |
05EB | start_playback_recorded_car 35@ recording 706 |  |
05EC | stop_playback_recorded_car 51@ |  |
05ED | pause_playback_recorded_car 71@ |  |
05EE | unpause_playback_recorded_car 71@ |  |
05EF | 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_deads 0 //IF and SET |  |
05F0 | 3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET |  |
05F1 | set_car_escort_car_left 37@ car 35@ |  |
05F2 | set_car_escort_car_right 36@ car 35@ |  |
05F3 | set_car_escort_car_rear 530@ car 535@ |  |
05F4 | set_car_escort_car_front 99@ car 299@ |  |
05F5 | task_follow_path_nodes_to_coord 43@ coord 2516.686 -1675.861 13.1227 walk_speed 4 time 5500 |  |
05F6 | is_char_in_angled_area_2d $PLAYER_ACTOR ll_corner 2198.686 -2180.832 lr_corner 2116.212 -2263.317 angle 82.0 sphere 0 |  |