Opcodes in category: Vehicle |
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Opcodes 0 to 100 of 296 |
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00A5 | create_car #PONY at 0.0 0.0 0.0 store_to 0@ |  |
00A6 | delete_car 22@ |  |
00A7 | car_goto_coordinates 99@ coords 252@ 253@ 254@ |  |
00A8 | car_wander_randomly 44@ |  |
00A9 | car_set_idle 54@ |  |
00AA | get_car_coordinates 0@ store_to 3@ 4@ 5@ |  |
00AB | set_car_coordinates 22@ to -1577.942 52.6333 40.0 |  |
00AD | set_car_cruise_speed 36@ to 10.0 |  |
00AE | set_car_driving_style 71@ to 3 |  |
00AF | set_car_mission 62@ to 5 |  |
00B0 | is_car_in_area_2d 79@(163@,4i) from 1940.82 72.1365 to 2145.438 140.5141 sphere 0 |  |
00B1 | is_car_in_area_3d 73@ from 855.6 -2067.9 5.0 to 812.6 -2085.9 20.0 sphere 0 |  |
00D9 | store_car_char_is_in $PLAYER_ACTOR store_to 68@ |  |
00DB | is_char_in_car $PLAYER_ACTOR car 22@ |  |
00F1 | locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0 |  |
0119 | is_car_dead 0@ |  |
0122 | is_player_pressing_horn $PLAYER_CHAR |  |
0137 | is_car_model 0@ model #REMINGTN |  |
014C | switch_car_generator $PARKED_RHINO num_generations 0 |  |
0158 | point_camera_at_car 34@ mode 18 switchstyle 2 |  |
0161 | add_blip_for_car_old 340@ unused 0 visibility 1 store_to 341@ |  |
0174 | get_car_heading $HJ_PLAYER_CAR store_to $HJ_CAR_ANGLE |  |
0175 | set_car_heading 22@ to 315.0 |  |
0185 | is_car_health_greater 73@ than 700 |  |
0186 | add_blip_for_car $60 store_to $61 |  |
018F | is_car_stuck_on_roof 244@ |  |
0190 | add_upsidedown_car_check 244@ |  |
0191 | remove_upsidedown_car_check 244@ |  |
01AA | is_char_stopped_in_area_in_car_3d $PLAYER_ACTOR cornerA 1@ 2@ 3@ cornerB 4@ 5@ 6@ sphere 0 |  |
01AB | is_car_stopped_in_area_2d 35@ cornerA 44@ 45@ cornerB 46@ 47@ sphere 0 |  |
01AC | is_car_stopped_in_area_3d 35@ cornerA 288.0 45@ 16.0 cornerB 328.0 47@ 18.0 sphere 1 |  |
01AD | locate_car_2d 99@ point 252@ 253@ radius 6.0 6.0 sphere 0 |  |
01AE | locate_stopped_car_2d 61@ point 2195.84 -2251.522 radius 3.0 3.0 sphere 0 |  |
01AF | locate_car_3d 74@ point 143@ 150@ 157@ radius 0.2 0.2 1.0 sphere 0 |  |
01B0 | locate_stopped_car_3d 71@ point 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 sphere 0 |  |
01C1 | is_car_stopped $TEMPVAR_ACTOR_CAR |  |
01C3 | mark_car_as_no_longer_needed $IMPORT_CAR |  |
01C6 | remove_car_from_mission_cleanup_list %1d% |  |
01C8 | create_char_as_passenger 35@ pedtype 23 model #SPECIAL01 seat 0 store_to 40@ |  |
01E9 | get_number_of_passengers 71@ store_to 43@ |  |
01EA | get_maximum_number_of_passengers 59@ store_to 60@ |  |
01EC | set_car_heavy 34@ to 1 |  |
01F3 | is_car_in_air_proper $HJ_PLAYER_CAR |  |
01F4 | is_car_upsidedown 108@ |  |
0202 | locate_char_any_means_car_2d $PLAYER_ACTOR car 40@ radius 45.0 45.0 sphere 0 |  |
0203 | locate_char_on_foot_car_2d $PLAYER_ACTOR car 1@ radius 12.0 12.0 sphere 0 |  |
0204 | locate_char_in_car_car_2d 66@ car 34@ radius 15.0 15.0 sphere 0 |  |
0205 | locate_char_any_means_car_3d $PLAYER_ACTOR car 73@ radius 25.0 25.0 25.0 sphere 0 |  |
0206 | locate_char_on_foot_car_3d $PLAYER_ACTOR car 95@ radius 5.0 5.0 3.0 sphere 0 on_foot |  |
0207 | locate_char_in_car_car_3d $PLAYER_ACTOR car 62@ radius 20.0 20.0 10.0 sphere 0 in_car |  |
020A | lock_car_doors 0@ mode 4 |  |
020B | explode_car 57@ |  |
020D | is_car_upright $HJ_PLAYER_CAR |  |
0216 | set_taxi_lights 87@ to 0 |  |
021B | set_target_car_for_mission_garage 'BODLAWN' to $PLAYER_CAR |  |
0220 | car $car_handle has_car_bomb |  |
0221 | apply_brakes_to_players_car $PLAYER_CHAR apply 1 |  |
0224 | set_car_health 34@ to 1000 |  |
0227 | get_car_health 22@ store_to 4@ |  |
0229 | change_car_colour $IMPORT_CAR primary_to 11 secondary_to 0 |  |
0231 | enable_second_police_heli 0 |  |
0241 | is_player_in_remote_mode $PLAYER_CHAR |  |
0294 | set_can_respray_car 37@ to 0 |  |
02AA | set_car_only_damaged_by_player 69@ to 1 |  |
02AC | set_car_proofs 0@ BP 1 FP 1 EP 1 CP 1 MP 1 |  |
02BF | is_car_in_water 51@ |  |
02C2 | car_goto_coordinates_accurate 71@ coords 2644.462 -2016.282 12.5547 |  |
02CA | is_car_on_screen 61@ |  |
02D3 | boat_goto_coords 290@($7257,2i) coords 343@(366@,6f) 349@(367@,4f) 0.0 |  |
02D4 | boat_stop 290@($7257,2i) |  |
02DB | set_boat_cruise_speed 379@(253@,16i) to 50.0 |  |
02E3 | get_car_speed 59@ store_to 188@ |  |
02F8 | get_car_forward_x 95@ store_to 294@ |  |
02F9 | get_car_forward_y 95@ store_to 295@ |  |
031E | has_car_been_damaged_by_weapon 35@(328@,10i) weapon 38 |  |
0323 | anchor_boat 290@ switch 1 |  |
0325 | start_car_fire 35@ store_to 49@ |  |
0327 | get_random_car_of_type_in_area $111 $112 to $114 $115 model -1 store_to $TEMPVAR_ACTOR_CAR |  |
0338 | set_car_visible 59@ 0 |  |
0339 | is_area_occupied 227@ 228@ 229@ to 230@ 231@ 232@ solid 0 car 0 actor 1 object 0 particle 0 |  |
036A | warp_char_into_car 93@ car 70@ |  |
038A | is_any_car_in_area_2d 176@ 177@ 177@ radius 25.0 25.0 10.0 |  |
0397 | switch_car_siren 103@ to 1 |  |
039C | set_car_watertight 379@(253@,16i) to 1 |  |
039E | set_char_cant_be_dragged_out 65@ to 1 |  |
039F | turn_car_to_face_coord 51@ coord 116@ 117@ |  |
03A2 | set_car_status 69@ to 3 |  |
03AB | set_car_strong 95@ to 1 |  |
03BA | clear_area_of_cars 2288.28 -1648.13 14.0 to 2274.92 -1641.33 14.31 |  |
03BE | catalina_heli_drop_explosives_on_player |  |
03C0 | store_car_char_is_in_no_save $PLAYER_ACTOR store_to $2197 |  |
03C5 | create_random_car_for_car_park 2077.872 2398.657 9.8203 heading 89.6383 |  |
03C9 | is_car_visibly_damaged 73@ |  |
03CC | add_stuck_car_check 79@ distance 2.0 time 2000 |  |
03CD | remove_stuck_car_check 73@ |  |
03CE | is_car_stuck 79@(163@,4i) |  |
03ED | set_upsidedown_car_not_damaged 379@(253@,16i) to 1 |  |
03F3 | get_car_colours $1867 store_to 90@ and 91@ |  |
03F4 | set_all_cars_can_be_damaged 0 |  |
03F5 | set_car_can_be_damaged 41@ to 1 |  |