Opcodes in category: Weapon |
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Opcodes 0 to 20 of 20 |
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0113 | add_ammo_to_player $PLAYER_CHAR weapon 6 to 10 |  |
0114 | add_ammo_to_char $PLAYER_ACTOR weapon 38 rounds 200000 |  |
01B1 | give_player $player_char weapon 17 ammo 68 // Load the weapon model before using this |  |
01B2 | give_weapon_to_char 2@ weapon 28 ammo 60 |  |
01B9 | set_current_char_weapon 2@ to 0 |  |
01F9 | start_kill_frenzy 'RAMPAGE' weapon 22 time 30000 targets 30 models #CABBIE #TAXI #CABBIE #TAXI completed_text 1 |  |
0237 | set_gang_weapons 1 to 24 29 4 |  |
02D6 | is_char_shooting_in_area $PLAYER_ACTOR from -2774.03 -1572.78 to -2837.13 -1468.24 weapon 0 |  |
02D8 | is_char_holding_weapon $PLAYER_ACTOR weapon 28 |  |
02E2 | set_char_accuracy 2@ to 75 |  |
031D | has_char_been_damaged_by_weapon $ACTOR_RYDER weapon 51 |  |
032B | create_pickup_with_ammo #M4 type 15 ammo 60 at 2021.879 1001.467 10.3203 store_to $811 |  |
041A | get_ammo_in_char_weapon $PLAYER_ACTOR weapon 22 store_to 41@ |  |
0464 | attach_ped_to_car 99@ car 68@ offset 266@ 267@ 268@ position 0 angle_limit 0.0 weapon 0 |  |
0467 | clear_char_last_weapon_damage $ACTOR_RYDER |  |
046F | store_player $player_char currently_armed_weapon_to 13@ |  |
0490 | player $player_char has_weapon 18 |  |
0491 | has_char_got_weapon $PLAYER_ACTOR weapon 46 |  |
081A | set_char_weapon_skill $ACTOR_SMOKE to 1 |  |
09EB | player_take_off_goggles $PLAYER_CHAR animate 0 |  |