Opcode Database

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GTAG - Modding - Opcode Database - Common

Common

Opcodes in category: Common
Opcodes 100 to 200 of 734
009Bdelete_char 18@sa vc iii
00A0get_char_coordinates $PLAYER_ACTOR store_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3sa vc iii
00A1set_char_coordinates $PLAYER_ACTOR to 345.5621 306.2212 998.4484sa vc iii
00A3is_char_in_area_2d $PLAYER_ACTOR from 2037.536 2365.373 to 2117.177 2483.922 sphere 0sa vc iii
00A4is_char_in_area_3d $PLAYER_ACTOR from 2782.693 -1921.125 11.7984 to 2746.098 -1993.905 16.9599 sphere 0sa vc iii
00A5create_car #PONY at 0.0 0.0 0.0 store_to 0@sa vc iii
00A6delete_car 22@sa vc iii
00A7car_goto_coordinates 99@ coords 252@ 253@ 254@sa vc iii
00A8car_wander_randomly 44@sa vc iii
00A9car_set_idle 54@sa vc iii
00AAget_car_coordinates 0@ store_to 3@ 4@ 5@sa vc iii
00ABset_car_coordinates 22@ to -1577.942 52.6333 40.0sa vc iii
00ADset_car_cruise_speed 36@ to 10.0sa vc iii
00AEset_car_driving_style 71@ to 3sa vc iii
00AFset_car_mission 62@ to 5sa vc iii
00B0is_car_in_area_2d 79@(163@,4i) from 1940.82 72.1365 to 2145.438 140.5141 sphere 0sa vc iii
00BAprint_big 'BEEFY' time 1000 style 2 // Beefy Baronsa vc iii
00BBprint 'IE23' time 3000 flag 1 // ~s~This vehicle is not required for export.sa vc iii
00BCprint_now 'MTIME3' time 1000 flag 1 // ~s~Come back between 9:00 and 17:00.sa vc iii
00BEclear_printssa vc iii
00BFget_time_of_day $TIME_HOURS $TIME_MINSsa vc iii
00C0set_time_of_day 8 0sa vc iii
00C1get_minutes_to_time_of_day 5@ 6@ store_to 3@sa vc iii
00C2is_point_on_screen 159@ 160@ 161@ radius 5.0sa vc iii
00D6ifsa vc iii
00D7launch_mission @NONAME_1sa vc iii
00D8mission_has_finishedsa vc iii
00D9store_car_char_is_in $PLAYER_ACTOR store_to 68@sa vc iii
00DBis_char_in_car $PLAYER_ACTOR car 22@sa vc iii
00DDis_char_in_model $PLAYER_ACTOR model #AMBULANsa vc iii
00DFis_char_in_any_car $PLAYER_ACTORsa vc iii
00E1is_button_pressed 0 button 19sa vc iii
00E2get_pad_state 0 button 15 store_to 4@sa iii
00EClocate_char_any_means_2d $PLAYER_ACTOR coords 1812.369 -1929.922 radius 80.0 80.0 sphere 0sa vc iii
00EDlocate_char_on_foot_2d $PLAYER_ACTOR coord 2043.68 -1635.73 radius 4.0 4.0 sphere 0sa vc iii
00EElocate_char_in_car_2d $PLAYER_ACTOR coord 2067.4 -1831.2 radius 15.0 15.0 sphere 0sa vc iii
00EFlocate_stopped_char_any_means_2d 72@ coord 2196.239 -1191.459 radius 2.0 2.0 sphere 0sa vc iii
00F0locate_stopped_char_on_foot_2d 87@ coord 2175.29 -2259.22 radius 3.0 3.0 sphere 0sa vc iii
00F1locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0sa vc iii
00F2locate_char_any_means_char_2d 67@ char $PLAYER_ACTOR radius 20.0 20.0 sphere 0sa vc iii
00F3locate_char_on_foot_char_2d $PLAYER_ACTOR char 15@ radius 2.0 2.0 sphere 0sa vc iii
00F4locate_char_in_car_char_2d 34@ char $PLAYER_ACTOR radius 6.0 6.0 sphere 0sa vc iii
00FElocate_char_any_means_3d $PLAYER_ACTOR coord 658.0068 -1866.313 4.4537 radius 15.0 15.0 15.0 sphere 0sa vc iii
00FFlocate_char_on_foot_3d $PLAYER_ACTOR coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 sphere 0sa vc iii
0100locate_char_in_car_3d $PLAYER_ACTOR coord 1793.068 -1904.254 12.3989 radius 4.0 4.0 4.0 sphere 1sa vc iii
0101locate_stopped_char_any_means_3d $PLAYER_ACTOR coord 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0sa vc iii
0102locate_stopped_char_on_foot_3d $PLAYER_ACTOR coord 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1sa vc iii
0103locate_stopped_char_in_car_3d $PLAYER_ACTOR coord -1577.942 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0sa vc iii
0104locate_char_any_means_char_3d $PLAYER_ACTOR char 1@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0105locate_char_on_foot_char_3d $PLAYER_ACTOR char 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0sa vc iii
0106locate_char_in_car_char_3d $PLAYER_ACTOR char 71@ radius 15.0 15.0 15.0 sphere 0sa vc iii
0107create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5 store_to $2706sa vc iii
0108delete_object $WANTED_LIST_OBJECTsa vc iii
0109add_score $PLAYER_CHAR value 1000000sa vc iii
010Ais_score_greater $PLAYER_CHAR than 461@sa vc iii
010Bstore_score $PLAYER_CHAR to 4@sa vc iii
010Dalter_wanted_level $PLAYER_CHAR to 0sa vc iii
010Fis_wanted_level_greater $PLAYER_CHAR than 0sa vc iii
0110clear_wanted_level $PLAYER_CHARsa vc iii
0112has_deatharrest_been_executedsa vc iii
0114add_ammo_to_char $PLAYER_ACTOR weapon 38 rounds 200000sa vc iii
0117is_player_dead $PLAYER_CHARsa vc iii
0118is_char_dead 0@sa vc iii
0119is_car_dead 0@sa vc iii
0129create_char_inside_car 35@ pedtype 23 model #SPECIAL02 store_to 41@sa vc iii
014Bcreate_car_generator 2435.302 -1671.848 12.8007 angle 90.0 model #RHINO color -1 -1 force_spawn 1 alarm 0 doorlock 0 delay 0 10000 store_to $PARKED_RHINOsa vc iii
014Cswitch_car_generator $PARKED_RHINO num_generations 0sa vc iii
014Edisplay_onscreen_timer $7234 count_up 1 // global_variablesa vc iii
014Fclear_onscreen_timer $1923sa vc iii
0151clear_onscreen_counter $1924sa vc iii
0158point_camera_at_car 34@ mode 18 switchstyle 2sa vc iii
0159point_camera_at_char 215@ mode 15 switchstyle 2sa vc iii
015Arestore_camerasa vc iii
015Dset_time_scale 0.9sa vc iii
015Fset_fixed_camera_position 664.9277 -479.6112 16.1668 rotation 0.0 0.0 0.0sa vc iii
0160point_camera_at_point 665.8948 -479.5685 16.4175 switchstyle 2sa vc iii
0161add_blip_for_car_old 340@ unused 0 visibility 1 store_to 341@sa vc iii
0164remove_blip $MARKER_CATALINAsa vc iii
0165change_blip_colour 42@ to 1sa vc iii
0167add_blip_for_coord_old 50@(256@,33f) 50@(256@,33f) 50@(256@,33f) colour 0 display 2 store_to 149@(256@,33i)sa vc iii
016Ado_fade 0 fade 0sa vc iii
016Bis_screen_fadingsa vc iii
016Fdraw_shadow 2 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) angle 0.0 size 1.0 intensity 150 colour 0 0 0sa vc iii
0172get_char_heading 215@ store_to $TEMPVAR_ANGLEsa vc iii
0173set_char_heading $PLAYER_ACTOR to 262.0sa vc iii
0174get_car_heading $HJ_PLAYER_CAR store_to $HJ_CAR_ANGLEsa vc iii
0175set_car_heading 22@ to 315.0sa vc iii
0176get_object_heading 0@ store_to 13@sa vc iii
0177set_object_heading 27@ to 180.0sa vc iii
0179is_char_touching_object $PLAYER_ACTOR object 73@sa vc iii
017Bset_char_ammo $PLAYER_ACTOR weapon 22 to 10sa vc iii
0184is_char_health_greater 35@ than 119sa vc iii
0185is_car_health_greater 73@ than 700sa vc iii
0186add_blip_for_car $60 store_to $61sa vc iii
0187add_blip_for_char 67@ store_to 39@sa vc iii
0188add_blip_for_object 109@(214@,5i) store_to 123@(214@,5i)sa vc iii
018Aadd_blip_for_coord 14@ 15@ 16@ store_to 1@sa vc iii
018Bchange_blip_display $1629 to 2sa vc iii
018Cadd_one_off_sound 0.0 0.0 0.0 sound 1052sa vc iii
018Eremove_sound 82@sa vc iii